10/01/18 - Many New Archetypes

Post date: Oct 1, 2018 6:50:46 AM

    • Added four archetypes to the Ninja - Jinx Master, Jounin, Medic, and Phantom Thief

      • Jinx Masters can learn hexes and disable curses

      • Jounin cast spells and fire energy blasts rather than sneak attacking

      • Medics are less offensively powerful, but learn abilities that can heal their allies' injuries and inflicting disabilities on foes

      • Phantom Thieves are notorious gentleman criminals who fight with swashbuckling aplomb, rather than strict stealth

    • Added four archetypes to the Bounty Hunter - Deliverer, Spiritslayer, Vanguard, and Velvet Blade

      • Deliverers are agents of the church, spurred to defy death by their zeal

      • Spiritslayers are hunters of ghosts and invisible creatures, often clearing haunts and rescuing the possessed for pay

      • Vanguards lead their teammates in battle, granting them teamwork abilites

      • Velvet Blades infiltrate the upper echelons of society, relying on their social skills to get close to high-value targets

    • Added four archetypes to the Psychochemist - Absorber, Drunken Rager, Mutagenic Warrior, and Steel Striker

      • Absorbers collect energy from harmful elemental effects to rejuvenate their frenzy and heal damage

      • Drunken Ragers consume alcoholic beverages to gain combat bonuses, and can convert alcohol into frenzy toxins

      • Mutagenic Warriors master the use of mutagens, mutating their bodies rather than frenzying

      • Steel Strikers hone their abilities against constructs and steel troopers, to better handle these deadly foes