Drunken Rager

These hotheaded, hard-drinking ruffians and brawlers are as dangerous in the midst of combat as they are in a tavern, and they wouldn’t be caught dead without a libation for either occasion.

Toxin Converter (Ex)

At 1st level, a drunken rager can drink a unit of whiskey or other strong alcohol while frenzying to gain 1 drunken rage point. The act of drinking alcohol is equivalent to consuming a potion, and a drunken rager can load her Quick Drinking reservoirs with alcohol instead of potions. At 1st level, the psychochemist can have a maximum of 1 drunken rage point; this maximum increases by 1 every 2 levels thereafter. These drunken rage points last for 1 hour or until spent, whichever comes first. The psychochemist can use drunken rage points only while frenzying. Unless otherwise noted, spending a drunken rage point is a free action.

A drunken rager can spend 1 drunken rage point to increase her movement speed by 20 feet for 1 round, provided she is not wearing heavy armor or carrying a heavy load. She can also spend 1 drunken rage point to gain 1 additional round of her Chem Frenzy class feature, which lasts for 1 hour or until used.

This ability replaces the psychocasting gained at second level.

Staggering Evasion (Ex)

At 4th level, as long as she has at least 1 drunken rage point, a drunken rager gains evasion, as the shugenja class feature of the same name.

This ability replaces the rage power gained at 4th level.

Tolerance (Ex)

At 6th level, as long as she has at least 1 drunken rage point, a drunken rager gains a +2 bonus on saves against effects that would nauseate or sicken her. This bonus increases by 1 at 9th level and every 3 levels thereafter.

This ability replaces the rage power gained at 6th level.

Improved Staggering Evasion (Ex)

At 8th level, as long as she has at least 2 drunken rage points, a drunken rager gains improved evasion, as the shugenja ability of the same name.

This ability replaces the rage power gained at 8th level.

Drunken Swing (Ex)

At 12th level, a drunken rager can spend 1 drunken rage point as a swift action before making a melee attack to drastically increase the deadliness of her attack. The critical threat range of her next attack that round increases by 1 (for example, a critical threat range of 20 would increase to 19–20). At 16th level and again at 20th level, the psychochemist can spend 1 additional drunken rage point to further increase the critical threat range of her next attack.

This ability replaces the rage power gained at 12th level.