Law Domain

You follow a strict and ordered code of laws, and in so doing, achieve enlightenment. Maybe someday you will be the Law.

Granted Powers

Touch of Law (Sp): You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Long Gun of the Law (Su): At 8th level, you can give a weapon touched the axiomatic special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

Domain Spells: 1st—protection from chaos, 2nd—align weapon (law only), 3rd—magic circle against chaos, 4th—order’s wrath, 5th—dispel chaos, 6th—hold monster, 7th—dictum, 8th—shield of law, 9th—summon monster IX (law only).

Subdomains

Subdomains replace certain elements of their parent domain. You may choose one subdomain when selecting a given domain.

Legislation

Replacement Power: The following granted power replaces the touch of law power of the Law domain.

Prohibition (Su): As a standard action, you can command a creature within 30 feet to refrain from committing a particular action (including any referenced in the spell forbid action). If the creature performs the named action before the beginning of your next turn, it takes 1d6 points of damage + 1 point for every 2 cleric levels you possess and the effect ends. This is a language-dependent effect. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 1st—forbid action, 5th—greater forbid action, 9th—mass hold monster.

Judgement

Replacement Power: The following granted power replaces the long gun of the law power of the Law domain.

Divine Judgement (Su): At 8th level, you can cast judgment on your foes. You gain the Judgement power as an inquisitor of your cleric level-7. This power progresses as normal for an inquisitor, including uses per day, effects, and the number of judgements at one time.

Replacement Domain Spells: 1stearly judgement, 2nd—castigate, 4th—judgement light.