Strategist

Some samurai make a lifelong mission out of their exceptional ability to direct troops on the battlefield, combining tactical insight with a preternatural skill at improving the teamwork of their allies in order to win the day. Such strategists are masters at learning the strengths and weaknesses of those they fight alongside, and at employing those observations at the most opportune moments.

Tactician (Ex)

At 1st level, a strategist receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the samurai can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the strategist possesses. Allies do not need to meet the prerequisites of these bonus feats. The strategist can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every four levels thereafter.

This ability replaces resolve.

Drill Instructor (Ex)

At 4th level, a strategist learns to train his fellow adventurers in the nuances of squad combat. By spending 10 minutes and expending 1 use of his challenge ability, the strategist can grant the use of a teamwork feat that he knows to up to four of his allies, similar to the tactician ability. As with tactician, allies need not meet the prerequisites of the granted feat, but they retain the use of this feat for 10 minutes for every two levels the strategist possesses, as long as the strategist is visible and can be heard by his allies. If the strategist falls unconscious or cannot be both seen and heard, his allies lose the benefit of the granted feat until the condition is remedied.

This ability replaces mounted archer.

Greater Tactician (Ex)

At 9th level, the strategist receives an additional teamwork feat as a bonus feat. He must meet the prerequisites for this feat. The strategist can grant this feat to his allies using the tactician ability. Using the tactician ability is now a swift action.

This ability replaces greater resolve.

Tactical Advantage (Ex)

At 14th level, whenever a strategist uses his tactician ability to grant the use of a teamwork feat to his allies, he can move up to his speed as a free action either before or after granting the feat. This movement provokes attacks of opportunity normally.

This ability replaces greater banner.

Master Tactician (Ex)

At 17th level, the strategist receives an additional teamwork feat as a bonus feat. He must meet the prerequisites for this feat. The strategist can grant this feat to his allies using the tactician ability. Whenever the strategist uses the tactician ability, he now grants any two teamwork feats that he knows. He can select from any of his teamwork feats known, not just his bonus feats.

This ability replaces true resolve.

Strategic Supremacy (Ex)

At 18th level, a strategist gains the ability not only to improve his allies’ abilities, but also to disrupt the teamwork of his enemies. Whenever the strategist uses the tactician ability, he can choose to cancel out the effects of one teamwork feat employed by any of his opponents within 30 feet instead of granting the use of a teamwork feat to his allies.

This ability replaces the bonus feat normally gained at 18th level.