Community Domain

Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds. That's kinda nice.

Granted Powers

Calming Touch (Sp): You can touch a creature as a standard action to heal it of 1d4 points of damage, plus 1d4 per 6 cleric levels you possess. This touch also removes the shaken or sickened condition (choose when activating). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Unity (Su): At 8th level, whenever a spell or effect targets you and one or more allies within 30 feet, you can use this ability as an immediate action to allow your allies to use your saving throw against the effect in place of their own. Each ally must decide individually before the rolls are made. You can use this ability once per day at 8th level, and one additional time per day for every four cleric levels beyond 8th.

Domain Spells: 1st—bless, 2nd—shield other, 3rd—prayer, 4th—imbue with spell ability, 5th—telepathic bond, 6th—heroes’ feast, 7th—refuge, 8th—cure critical wounds (mass), 9th—greater communal spell immunity.

Subdomains

Subdomains replace certain elements of their parent domain. You may choose one subdomain when selecting a given domain.

Education

Replacement Power: The following granted power replaces the unity power of the Community domain.

Teaching Moment (Su): At 8th level, when you or an ally within 30 feet rolls a natural 1 or a natural 20 on an attack roll, an ability check, a skill check, or a saving throw, as an immediate action you can call attention to their screwup or triumph to grant all allies within 30 feet special insights that help them overcome similar challenges. Once during the next minute, each affected creature can choose to roll twice and take the better result before attempting an attack roll, ability check, skill check, or saving throw. You can use this ability once per day at 8th level, and one additional time per day for every 4 cleric levels beyond 8th.

Replacement Domain Spells: 1st—know the enemy, 6th—battlemind link, 8th—circle of clarity.

Family

Replacement Power: The following power replaces the unity power of the Community domain.

Swift Ire of the Family (Su): At 8th level, by performing a 10-minute ritual involving a discussion of family and the consumption of alcohol, you can conjure conveyances for your group. This acts as the phantom chariot spell, save that it summons three chariots, plus one for every 4 cleric levels you possess beyond 8th. For the duration, you and your companions treat your cleric level as the number of ranks in their Ride skill (unless their Ride is higher). You can use this ability once per day.

Replacement Domain Spells: 2nd—calm emotions, 3rd—create food and water, 6thvengeful outrage.