Protection Domain

Your faith is your greatest source of protection, and you can use that faith to defend others. Yes, you truly believe in those crazy theories.

In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.

Granted Powers

Resistant Touch (Sp): As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for the duration.

Aura of Protection (Su): At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive. You and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, fire, and sonic). The deflection bonus increases by +1 for every four cleric levels you possess beyond 8th. At 14th level, the resistance against all elements increases to 10, and at 20th level, it increases to 15.

Domain Spells: 1st—sanctuary, 2nd—shield other, 3rd—protection from energy, 4th—protection from energy, communal, 5th—spell resistance, 6th—antimagic field, 7th—repulsion, 8th—mind blank, 9th—spellbane.

Subdomains

Subdomains replace certain elements of their parent domain. You may choose one subdomain when selecting a given domain.

Fortification

Replacement Power: The following granted power replaces the resistant touch power of the Protection domain.

Sheltering Walls (Su): As a standard action, you can touch an ally to summon a floating blockade of stone, granting the ally the benefits of partial cover for 2 round plus 1 round for every 6 cleric levels you possess beyond 6th. This ability does not grant the ally enough cover to attempt a Stealth check (since the stones float around with them). If the ally benefits from any other form of cover against an attack, the bonuses to AC and on Reflex saving throws increase by 1. You can use this power a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 1st—expeditious construction, 5th—wall of stone, 9th—mage's excellent enclosure.

Purity

Replacement Power: The following granted power replaces the aura of protection power of the Protection domain.

Purifying Touch (Su): At 8th level, you can touch a willing creature with divine power, giving it a saving throw against each effect currently affecting it, using the original saving throw DC of the effect. Each successful saving throw ends the related effect. The creature can choose not to make a save against an effect. You can use this ability once per day at 8th level, plus one additional time per day at 14th and 20th level.

Replacement Domain Spells: 1st—protection from chaos/evil/good/law, 3rd—remove blindness/deafness, 5th—cleanse.