Exorcist

Exorcists devote their efforts to casting out the more literal spiritual threats to their faith, fighting against the encroachment of outsiders upon the world.

Freedom’s Focus (Su)

An exorcist must choose the Liberation domain, even if her goddess does not normally grant this domain.

This ability alters domain.

Spirit Hunter (Su)

At 3rd level, an exorcist's sacred weapons deal bonus damage to enemy outsiders equal to their sacred weapon damage dice. If the exorcist spontaneously casts cure spells, this deals bonus holy damage to evil outsiders. If the exorcist spontaneously casts inflict spells, this deals bonus unholy damage to good outsiders.

This ability alters sacred weapon and replaces the solo feat normally gained at 3rd level.

Channel Banishment (Su)

At 4th level, when an exorcist channels positive energy to harm, she harms evil outsiders instead of harming undead. If the exorcist channels negative energy to harm, it only affects good outsiders. In either case, when she channels energy to do harm, she rolls d10s instead of d6s.

This ability alters channel energy.

Shield Against Invaders (Su)

At 7th level, an exorcist adds devil-defiant, daemon-defiant, and demon-defiant to the list of enhancements that she can add to her sacred armor, if she channels positive energy. If she channels negative energy, she instead adds angel-defiant, archon-defiant, and azata-defiant.

This ability alters sacred armor.