Construct Master

The Construct Master learns to build mighty golems and other constructs, and crafts a more powerful mechanical companion to accompany and protect him in his travels.

Clockwork Companion (Ex)

At first level, the construct master builds a companion to serve him in his travels. This is treated as an animal companion, except that it has the Construct type instead of the Animal type for the purposes of spells and other effects. The companion can take on the form of any animal companion (not a drake) available to a druid, and appears to be a clockwork version of that creature. It has fast healing 1.

Should the companion be destroyed, the construct master must spend a full week of work and 100 sy/HD of the companion to rebuild it.

This ability replaces servitor and servitor enhancements. Additionally, the construct master loses one gadget slot of every level he can create. If this results in having 0 slots, he cannot create gadgets of that level.

Golem Builder (Ex)

At fifth level, the construct master must select Craft Construct as his Tinker bonus feat.

This alters bonus feats.

Engineered for Excellence (Ex)

At tenth level, the construct master chooses one servitor enhancement (except Martial Prowess) from the Tinker list. All constructs he crafts, including his clockwork companion, gain the benefits of this enhancement. At 15th and 20th levels, he chooses an additional enhancement for his constructs to gain.

This ability replaces the bonus feats normally gained at 10th, 15th, and 20th level.