War Domain

You are a crusader for your goddess, always ready and willing to fight to defend your faith. You probably think your particular faith is persecuted, even though it isn't.

Granted Powers

Battle Rage (Sp): You can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your cleric level for 1 round (minimum +1). You can do so a number of times per day equal to 3 + your Wisdom modifier. You can use this ability on yourself as a move action.

Weapon Master (Su): At 8th level, as a swift action, you gain the use of one combat feat for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive and you can change the feat chosen each time you use this ability. You must meet the prerequisites to use this feat.

Domain Spells: 1st—magic weapon, 2nd—spiritual weapon, 3rd—magic vestment, 4th—divine power, 5th—litany of vengeance, 6th—blade barrier, 7th—arcane cannon, 8th—power word stun, 9th—power word kill.

Subdomains

Subdomains replace certain elements of their parent domain. You may choose one subdomain when selecting a given domain.

Dueling

Replacement Power: The following granted power replaces the battle rage power of the War domain.

Divine Challenge (Su): As a swift action, you can challenge a visible foe within 30 feet, gaining a +1 sacred bonus to your AC against that creature’s attacks and a bonus equal to 1/2 your cleric level on Bluff skill checks to feint against it. These bonuses last for a number of rounds equal to 1/2 your cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 2nd—warding weapon, 5th—dance of a hundred cuts, 8th—dance of a thousand cuts.

Tactics

Replacement Power: The following granted power replaces the battle rage power of the War domain.

Seize the Initiative (Su): Whenever you and your allies roll for initiative, you can grant one ally within 30 feet the ability to roll twice and take either result. This decision is made before the die is cast.

Replacement Domain Spells: 2nd—tactical acumen, 5th—command (greater), 8th—planar ally (greater).