Purifier

After long years on the Frontier, there are those that take comfort in the cold mechanical gears of technology over the wild, dangerous energies of magic. Of those people, there are those who have decided to focus on using mechanical science to combat the arcane.

Grit (Ex)

A purifier uses her smarts to get by. Instead of using her Wisdom to determine the number of grit points she gains at the start of each day, she uses Intelligence. In addition, all deeds that use Wisdom to determine effects use Intelligence.

This ability works in all other ways like the Gunslinger’s grit class feature.

Mechanical Aptitude (Ex)

At 1st level, the purifier adds Disable Device to her list of class skills. She can also disable magical traps with Disable Device, and she gains a +1 insight bonus to Perception checks to notice traps and to Disable Device checks. This bonus increases by 1 at 2nd level and every 4 levels thereafter.

This ability replaces gun kata.

Engineering Knowledge Is Power (Ex)

At 1st level, if the purifier has one rank in Knowledge (engineering), she can spend a swift action to increase the damage done by her firearms by +1 for one round. For every 5 ranks of Knowledge (engineering) the purifier possess, this bonus increase by +1, to a maximum of +5 at 20 ranks. By spending a grit point as a part of the swift action, she may double this bonus for one round.

This replaces the bonus feats gained at 4th and 12th level.

Can’t Out-cast A Bullet (Ex)

At 3rd level, when the purifier uses a readied or immediate action or an attack of opportunity to shoot a firearm at someone casting a spell or spell-like ability, she may add half her level (minimum +1) to her damage roll.

Deeds

The purifier replaces some deeds with the deeds listed below.

Matter Over Mind (Ex): A purifier knows the secrets of ignoring some mystical energies. As long as the purifier has at least 1 grit point remaining, whenever she makes a Will saving throw versus a spell or spell-like ability, she gets a +1 bonus on the roll. At 5th level and every 5 levels after, this bonus increases by one.

This ability replaces Gunslinger’s Dodge, Pistol Whip, and Utility Shot.

Explosive Counterspell (Ex):As an immediate action, a 7th level purifier can fire one shot of a loaded firearm at an enemy casting a spell or spell-like ability within that firearm's first range increment. Performing this deed costs 2 grit points.

This ability replaces Targeting.

Dispelling Shot (Ex):At 11th level, the purifier can spend 1 grit point to empower a bullet with anti-magic properties. As an attack action, a purifier can make a ranged firearm attack against an opponent or object, and if she hits, she can affect that opponent or object as if she had cast dispel magic, using the targeted dispel option. If she misses, this ability is wasted. Use her gunslinger level as the caster level of the dispel magic effect. This deed does not work with scatter weapons.

This ability replaces Expert Loading.

Dazing Shot (Ex):At 15th level, the purifier’s shots can put spellcasters in a temporary stupor. As a standard action, the purifier can spend a point of grit to take aim and fire a single firearm at an enemy. If the attack hits, the enemy takes damage as normal, and must make a Fortitude save or else have his spells take longer to cast for a round. The affected enemy’s spell’s casting time increases by one step for the duration of this effect. Swift action spells become move actions, move actions become standard actions, and standard actions become 1 round casting times. Spells with higher casting times are not affected. This also applies to spell-like abilities. The DC to avoid this is 10 + ½ the purifier’s level + the purifier’s Intelligence modifier. If the purifier spends 1 extra point of grit, she adds twice her Intelligence modifier to the DC. For every 5 points by which the enemy fails their save, increase the duration of the effect by one round. The affected enemy can spend a full-round action to shake the effect off, thereby ending it early.

This ability replaces Menacing Shot and Slinger’s Luck.