Animal Domain

You can speak with and befriend animals with ease. Bet you can't even shave yet.

You treat Knowledge (nature) as a class skill. If it is already a class skill for you, you gain a +1 insight bonus to it.

Granted Powers

Speak with Animals (Sp): You can speak with animals, as per the spell, for a number of minutes per day equal to your cleric level.

Animal Companion (Ex): At 4th level, you gain the service of an animal companion. Your effective druid level for this animal companion is equal to your cleric level – 3. This animal must be one suited to domestication, such as a dog, bull, or axebeak.

Domain Spells: 1st—calm animals, 2nd—hold animal, 3rd—dominate animal, 4th—summon nature’s ally IV (animals only), 5th—beast shape III (animals only), 6th—antilife shell, 7th—animal shapes, 8th—summon nature’s ally VIII (animals only), 9th—shapechange.

Subdomains

Subdomains replace certain elements of their parent domain. You may choose one subdomain when selecting a given domain.

Feather

Replacement Power: The following granted power replaces the speak with animals power of the Animal domain.

Way of the Hawk (Ex): You gain a racial bonus on Perception and Sense Motive checks equal to 1/2 your cleric level (minimum +1). In addition, Fly is a class skill for you and you increase the maneuverability of any manner of flight you possess by one step (e.g. average to good)

Replacement Domain Spells: 2nd—feather fall, 3rd—fly, 6th—mass fly.

Insect

Replacement Power: The domain spells provided by the Insect domain affect vermin rather than animals, treating them as if they were not immune to spells with the mind-affecting descriptor. Any such spell that allows a Will save can instead uses the target vermin's Fortitude save at the same DC.

The following granted power replaces the speak with animals power of the Animal domain.

Exoskeleton (Su): As a swift action, you can grow an exoskeleton that grants you a +1 enhancement bonus to natural armor and 1d4 temporary hit points + 1 for every 2 cleric levels you have. The natural armor bonus increases by 1 for every 5 cleric levels you have. You can use this ability a number of rounds per day equal to 3 + your Wisdom modifier. Retracting the exoskeleton (thereby ending its benefits) is a free action.

At 4th level, you must choose a verminous companion - such as a giant ant or mosquito - as your animal companion.

Replacement Domain Spells: 4th—giant vermin, 5th—vermin shape II, 8th—summon nature’s ally VIII (1d3 goliath stag beetles).