Healing Domain

Your touch staves off pain and death, and your healing magic is particularly vital and potent. I mean it's not bad, just kinda blasé.

Granted Powers

Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d6+Wisdom mod points of damage, plus 1d6 for every 6 cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Healer’s Blessing (Su): At 6th level, all of your cure spells cast from your spell slots are treated as if they were empowered, increasing the amount of damage healed or dealt ot undead by half (+50%).This does not stack with the Empower Spell metamagic feat.

Domain Spells: 1st—cure light wounds, 2nd—cure moderate wounds, 3rd—cure serious wounds, 4th—cure critical wounds, 5th—breath of life, 6th—heal, 7th—regenerate, 8th—cure critical wounds (mass), 9th—heal (mass).

Subdomains

Subdomains replace certain elements of their parent domain. You may choose one subdomain when selecting a given domain.

Medicine

Replacement Power: The following granted power replaces the rebuke death power of the Healing domain.

Blessed Surgery (Su): Your goddess guides your healing hands, allowing you to perform minor miracles with mundane cures. You can use this ability as a free action when using the Heal skill to gain the benefits of the Heal Unchained Skill Unlock ability. When you’re using this ability, you roll twice and take the better result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 1st—diagnose disease, 3rd—remove disease, 4thneutralize poison.

Resurrection

Replacement Power: The following granted power replaces the healer’s blessing power of the Healing domain.

Gift of Life (Su): At 8th level, you can touch a creature that has died within the past minute to grant it a few moments of life. The dead creature returns to life for a number of rounds equal to your cleric level. Creatures returned to life in this way have a number of hit points equal to your cleric level+Wisdom modifier, and continue to be affected by any still-active spells, conditions, or afflictions present at the time of their death. At the end of this time, the creature dies again, regardless of any healing spells or abilities used on it during the duration. The creature is free to act as it sees fit during this time. You are granted no control over it.

You can use this power once per day at 8th level, plus one additional time per day for every four levels beyond 8th.

Replacement Domain Spells: 4th—reincarnate, 5th—raise dead, 7th—resurrection.