Order of the Myrmidarch

The myrmidarch is a skilled specialist, using magic to supplement and augment his martial mastery. Especially focused on martial prowess, the myrmidarch seeks supremacy with blade, bow, and armor.

Weapon and Armor Proficiencies

A myrmidarch gains proficiency in martial melee weapons, bows, light and medium armor, and light shields and bucklers.

Armored Caster (Ex)

At 1st level, a myrmidarch learns to cast effectively in armor, reducing his arcane spell failure chance from armor by 15%.

Ranged Spellstrike (Su)

At 4th level, a myrmidarch can use spellstrike to cast a single-target touch attack ranged spell and deliver it through a ranged weapon attack. Even if the spell can normally affect multiple targets, only a single missile, ray, or effect accompanies the attack.

Weapon Training (Ex)

Starting at 7th level, a myrmidarch gains weapon training, as the soldier ability, adding an additional weapon group every six levels after 7th (to a maximum of three groups at 19th level) and increasing the bonus on attack and damage rolls for weapon groups already chosen by +1.

Plated Caster (Ex)

At 10th level, a myrmidarch can cast even more efficiently, reducing his arcane spell failure chance from armor by a total of 30%.

Improved Ranged Spellstrike (Su)

At 13th level, a myrmidarch can spend a full-round action to cast a spell that includes multiple ranged touch attacks (such as scorching ray) and deliver more than one using ranged attacks. The spell must have a casting time of 1 full-round action or less. This functions similarly to the base ability of ranged spellstrike, but the myrmidarch can deliver a number of missiles, rays, or effect up to the number of attacks he could make with a full attack. Attacks beyond the first take penalties as if the myrmidarch were making a full attack. Any effects not used in the round the spell is cast are lost, as are any additional ranged touch attacks the spell would allow beyond the myrmidarch’s maximum number of attacks.

Armor Training (Ex)

At 16th level, the myrmidarch reduces any ACP from his armor by 2, reduces any movement speed penalty due to his armor by 10 feet, and reduces his arcane spell failure chance from armor by 45%.

Armor Master (Su)

At 19th level, a myrmidarch gains DR 5/– when wearing armor. In addition, his arcane spell failure chance while wearing armor is reduced by a total of 45%.