Strength Domain

In strength and brawn there is truth—your faith gives you incredible might and power. Get swole, bro.

You use Strength as your casting ability score, and your former casting ability score is used for melee attacks, damage, and carry capacity. You still use Strength as normal for skill and ability checks.

Granted Powers

Strength Surge (Sp): As a standard action, you can touch a creature to give it great strength. For 1 round, the target gains an enhancement bonus equal to 1/2 your cleric level (minimum +1) to melee attacks, combat maneuver checks, Strength-based skills, and Strength checks. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Might of Tilia (Su): At 8th level, you can add half your cleric level as an enhancement bonus to your Strength or Wisdom score for a number of rounds per day equal to your cleric level+Wisdom modifier. These rounds do not need to be consecutive.

Domain Spells: 1st—thunderstomp, 2nd—bull’s strength, 3rd—greater thunderstomp, 4th—forceful strike, 5th—righteous might, 6th—mass bull's strength, 7th—grasping hand, 8th—clenched fist, 9th—crushing hand.

Subdomains

Subdomains replace certain elements of their parent domain. You may choose one subdomain when selecting a given domain.

Competition

Replacement Power: The following granted power replaces the strength surge power of the Strength domain.

Athletic Exploit (Su): As a swift action, you gain the ability to overcome physical obstacles with ease. Until the beginning of your next turn, you ignore your armor check penalty when attempting Acrobatics, Climb, Escape Artist, and Swim skill checks, and you gain a bonus equal to 1/2 your cleric level (minimum +1) on such skill checks. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 1st—jump, 3rd—greater animal aspect, 6th—greater heroism.

Resolve

Replacement Power: The following granted power replaces the might of Tilia power of the Strength domain.

Bestow Resolve (Su): At 8th level, you can bless creatures with the boldness of your deity. You can bestow a number of temporary hit points equal to your level + your Wisdom modifier to all allies within 20 feet. The temporary hit points remain for 1 minute. You can use this ability once per day at 8th level, plus one additional time per day for every 4 levels you possess beyond 8th.

Replacement Domain Spells: 1st—bless, 2ndblessings of courage and life, 6th—blessings of luck and resolve (mass).