Fighter

There are a lot of people who are inclined towards violence on the Endless Frontier, but not all of them have specialized training. This class can be used for general-purpose combatants who don't need to have special abilities.

CR Adjustment: -2

Role: Fighters tend to get into scraps.

Alignment: Any.

Starting HP: 10

HP Roll: d4+3

Starting Wealth: 4d6 Ă— 10 sy (average 140 sy.) In addition, each character begins play with an outfit worth 20 sy or less.

Class Skills

The fighter's class skills are Bluff (Cha), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Ride (Dex), and Swim (Str).

Skill Ranks per Level: 2 + Int modifier.

Class Features

The following are the class features of the fighter.

Weapon and Armor Proficiency

A fighter is proficient with simple and martial weapons and all armor and shields.

Combat Feat

At 1st level, 2nd level, and every 2 levels thereafter, a fighter gains a bonus feat, chosen from the list of combat feats. He must meet all prerequisites of this feat.