Plant Domain

You find solace in the green, can grow defensive thorns, and can communicate with plants. You live your life on a knife edge, one short step away from tie-dye.

Granted Powers

Wooden Fist (Su): As a swift action, your hands can become as hard as wood for 1 round, covered in tiny thorns. While you have wooden fists, your unarmed strikes do not provoke attacks of opportunity, deal lethal damage, and deal bleed damage equal to 1/6 your cleric level (minimum +1).

Bramble Armor (Su): At 6th level, you can cause a host of wooden thorns to burst from your skin as a free action. While bramble armor is in effect, any foe striking you with an unarmed strike or a melee weapon without reach takes 1d6 points of piercing damage + 1 point per two cleric levels you possess. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.

Domain Spells: 1st—entangle, 2nd—barkskin, 3rd—plant growth, 4th—command plants, 5th—wall of thorns, 6th—repel wood, 7th—animate plants, 8th—control plants, 9th—shambler.

Subdomains

Subdomains replace certain elements of their parent domain. You may choose one subdomain when selecting a given domain.

Leshy

Replacement Power: The following granted power replaces the wooden fist power of the Plant domain.

Leshy Caller (Sp): You can spontaneously swap out any of your domain spells for a summon nature’s ally spell of the same level or lower, to a maximum of summon nature’s ally VII. If you do, you must use the spell to summon one or more leshys. Add leaf leshy, gourd leshy, fungus leshy, seaweed leshy, and lotus leshy to your summon nature’s ally I, II, II, IV and V lists, respectively. In addition, you count as a plant creature for the purpose of creating leshys outside of summoning them.

As a standard action, you can grant a single leshy within 30 feet a +4 sacred bonus on its next attack roll before the start of your next turn. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 1st—tree shape, 3rdspeak with plants, 5th—commune with nature.

Thorns

Replacement Power: The following granted power replaces the wooden fist power of the Plant domain.

Cruel Thicket (Su): As a standard action, you can cause the ground in a 5-foot-radius burst centered on you to sprout twisting, thorny vines. Any creature except you moving through it must travel at half speed or take bleed damage equal to half your cleric level; if you activate this ability in an area with numerous plants (grass, weeds, trees, etc.), the area also becomes difficult terrain. The radius of this ability increased for every 6 cleric levels beyond first (7th, 13th, etc.).

These effects last for 1 minute, after which the vines crumble to dust. Creatures able to move through natural undergrowth unhindered ignore the effects of this ability. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 1st—thorn javelin, 3rd—thorny entanglement, 4th—thorn body.