Charm Domain

You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine. Or so you say.

Granted Powers

Dazing Word (Sp): As a standard action, you can cause a living creature in 30 feet to become dazed for 1 round (Will negates). Creatures with more Hit Dice than your cleric level are unaffected.

Charming Smile (Sp): At 8th level, you can cast charm person as a swift action, with a save DC of 10 + 1/2 your cleric level + your Wisdom modifier. You can only have one creature charmed in this way at a time. The total number of rounds of this effect per day is equal to your cleric level. The rounds do not need to be consecutive, and you can dismiss the charm at any time as a free action. Each attempt to use this ability consumes 1 round of its duration, whether or not the creature succeeds on its save to resist the effect.

Domain Spells: 1st—charm person, 2nd—calm emotions, 3rd—suggestion, 4th—heroism, 5th—charm monster, 6th—serenity, 7th—mass demanding message, 8th—demand, 9th—dominate monster.

Subdomains

Subdomains replace certain elements of their parent domain. You may choose one subdomain when selecting a given domain.

Love

Replacement Power: The following granted power replaces the dazing word power of the Charm domain.

Adoration (Su): As an immediate action, you can attempt to thwart a melee or ranged attack that targets you. This ability functions as sanctuary, but only against one individual attack. You must use the ability after the attack is declared but before the roll is made. The creature attacking you receives a Will save to negate this effect. If a creature has more than one attack, this ability only affects one of the attacks. You can use this ability once per round. This is a mind-affecting effect.

Replacement Domain Spells: 2nd—enthrall, 6thsymbol of distraction, 8th—euphoric tranquility.

Lust

Replacement Power: The following granted power replaces the charming smile power of the Charm domain.

Anything to Please (Su): At 8th level, you can compel a creature within 30 feet to attempt to please you as a standard action. The creature receives a Will save to negate this affect. If the save fails, the creature attacks your enemies for 1 round, gives you its most valuable item, or drops prone at your feet and grovels for 1d4 rounds (GM’s choice). You can use this ability once per day at 8th level and one additional time per day for every four levels beyond 8th. This is a mind-affecting effect.

Replacement Domain Spells: 2nd—unnatural lust, 4th—confusion, 7thwaves of ecstasy .