Gnome

Gnomes are given to inventiveness and curiosity, and have managed to achieve a level of technology beyond even that of the humans of Argnon. Gnomes tend to be small in stature with wide features, and often have colorful hair and glowing tattoos. They are innately tough and intelligent, though lacking in wisdom - their extra resilience has saved the lives of more than one gnome when an experiment went wrong. Gnomes live up to 200 years, and are considered to be adults at 19. They reach middle age at 85, old age at 140, and venerable age at 170. The average gnome male is 3'10" tall and weighs 45 lb, while females average 3'8" and 40 lb.

Base Racial Traits

Feat and Skill Racial Traits

Magical Racial Traits

Skill Racial Traits

Defense Racial Traits

Senses Racial Traits

Image result for steampunk gnome

A gnome mechanic, creating the welds that bind.

Gnomes in Society

Gnomes originate from a highy technological society. Their culture revolves heavily around the invention and development of complex machines; research and creation of alchemical and pharmaceutical concoctions; and extensive augmentation with ironflesh prosthetics. Gnomes are generally appreciated among technical types for their innovative thinking and extensive skill. However, they are usually less welcome in polite society, where they tend to be bad at reading rooms and acting in what other cultures would consider a respectable fashion. They are blunt and have few (if any) filters, and typically run over others in conversation (a conversation among several gnomes often involves all of them talking at once and somehow understanding one another perfectly).

Gnomes take a dim view of magic. They have no Tonelico of their own and rejected the idea of having one erected on their world. They believe that technology should be directly to hand, not thousands of miles removed, and those among them who opt to pursue arcane studies, beyond their innate cantrip, usually find themselves shunned by their families and societies.

Additional Note: Gnomes can only be played when certain conditions are met in the campaign, or the campaign takes place after a certain point in time. See the DM's Guide for more detail.