Trickery Domain

You are a master of illusions and deceptions. They gave you a number and took away your name.

Bluff, Disguise, and Stealth are class skills.

Granted Powers

Copycat (Sp): You can create an illusory double of yourself as a move action. This double functions as a single mirror image, and lasts for a number of rounds equal to your cleric level + Wisdom modifier, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the mirror image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Master’s Illusion (Sp): At 8th level, you can create an illusion that hides the appearance of yourself and any number of allies within 30 feet for 1 round per cleric level. This ability otherwise functions like the spell veil. The save DC to disbelieve this effect is equal to 10 + 1/2 your cleric level + your Wisdom modifier. The rounds do not need to be consecutive.

Domain Spells: 1st—disguise self, 2nd—invisibility, 3rd—nondetection, 4th—confusion, 5th—false vision, 6th—mislead, 7th—screen, 8th—invisibility (mass), 9th—impenetrable veil.

Subdomains

Subdomains replace certain elements of their parent domain. You may choose one subdomain when selecting a given domain.

Deception

Replacement Power: The following granted power replaces the copycat power of the Trickery domain.

Substitution (Sp): In the blink of an eye, you can appear somewhere else. As an immediate action, when you are targeted by a melee attack, you can gain a +4 bonus to AC against the triggering attack. If it misses, you teleport up to 10 feet to a space that you can see. This space must be inside the reach of the creature that attacked you. You can use this power a number of times each day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 2nd—mirror image, 3rdblink, 7th—project image.

Greed

Replacement Power: The following granted power replaces the copycat ability of the Trickery domain.

More for Me (Su): When another character within 30 feet casts a spell with a range greater than touch, you can attempt a caster level check as an immediate action (DC = 11 + the caster's CL). If you succeed at the check, you receive the spell’s effects instead of one of the spell’s intended targets (chosen by you). If you are already a target of the spell, you are affected as though you were targeted by the same spell twice (which may or may not benefit you; remember that bonuses from the same source do not stack). This ability does not grant you knowledge of the spell being cast. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 2nd—masterwork transformation, 6th—emblem of greed, 8th—create demiplane.