Liberation Domain

You are a spirit of freedom and a staunch foe against all who would enslave and oppress. A regular Robin Hood poseur.

Granted Powers

Liberation (Su): You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.

Freedom’s Call (Su): At 8th level, you can emit a 30-foot aura of freedom for a number of rounds per day equal to your cleric level. Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions. This aura only suppresses these effects, and they return once a creature leaves the aura or when the aura ends, if applicable. These rounds do not need to be consecutive.

Domain Spells: 1st—remove fear, 2nd—remove paralysis, 3rd—remove curse, 4th—freedom of movement, 5th—break enchantment, 6th—dispel magic (greater), 7th—refuge, 8th—mind blank, 9th—freedom.

Subdomains

Subdomains replace certain elements of their parent domain. You may choose one subdomain when selecting a given domain.

Freedom

Replacement Power: The following granted power replaces the liberation power of the Liberation domain.

Freedom’s Blessing (Sp): As a standard action, you shoot a creature with a firearm, granting it Freedom. A creature targeted by this ability can, as an immediate action, make a saving throw against a single spell or effect it is suffering from that grants a save, even if that effect prevents it from taking actions. The DC of the saving throw is equal to the original DC of the spell or effect. If the saving throw is successful, the effect ends.

Replacement Domain Spells: 2nd—ricochet shot, 3rd—flash fire, 4th—named bullet.

Self-Realization

Replacement Power: The following granted power replaces the liberation power of the Liberation domain.

Perfected Form (Su): You maintain an unshakable sense of who you are, and no force can compel you to be anything else. You gain a +1 sacred (if your patron is good or neutral) or profane (if your patron is evil) bonus on saving throws against polymorph, petrification, and transmutation effects. This bonus increases by 1 for every 5 cleric levels you have (maximum +5). Once per day when you succeed at a saving throw against such an effect, you can gain a surge of self-confidence as an immediate action that grants you a number of temporary hit points equal to your cleric level and a +2 morale bonus on attack rolls, skill checks, and saving throws; both effects last for 1 minute.

Replacement Domain Spells: 4th—paragon surge (makes you a paragon of humankind, since all species descend from them), 6th—primal scream, 7th—transformation.