10/01/18 - Many New Archetypes
Post date: Oct 1, 2018 6:50:46 AM
Added four archetypes to the Ninja - Jinx Master, Jounin, Medic, and Phantom Thief
Jinx Masters can learn hexes and disable curses
Jounin cast spells and fire energy blasts rather than sneak attacking
Medics are less offensively powerful, but learn abilities that can heal their allies' injuries and inflicting disabilities on foes
Phantom Thieves are notorious gentleman criminals who fight with swashbuckling aplomb, rather than strict stealth
Added four archetypes to the Bounty Hunter - Deliverer, Spiritslayer, Vanguard, and Velvet Blade
Deliverers are agents of the church, spurred to defy death by their zeal
Spiritslayers are hunters of ghosts and invisible creatures, often clearing haunts and rescuing the possessed for pay
Vanguards lead their teammates in battle, granting them teamwork abilites
Velvet Blades infiltrate the upper echelons of society, relying on their social skills to get close to high-value targets
Added four archetypes to the Psychochemist - Absorber, Drunken Rager, Mutagenic Warrior, and Steel Striker
Absorbers collect energy from harmful elemental effects to rejuvenate their frenzy and heal damage
Drunken Ragers consume alcoholic beverages to gain combat bonuses, and can convert alcohol into frenzy toxins
Mutagenic Warriors master the use of mutagens, mutating their bodies rather than frenzying
Steel Strikers hone their abilities against constructs and steel troopers, to better handle these deadly foes