Fae
Fae are easily differentiated from humans by their long ears and dainty fingers. They are innately tough and strong, befitting a race that has survived in the wild lands they inhabit. While older fae are fairly intertial, younger representatives are possessed of a spirit of adventure and are quick to embrace change, and their natural charisma has worked in their favor for integrating themselves into modern society. Fae live up to 3000 years, and are considered to be adults at 35. They reach middle age at 900, old age at 1600, and venerable age at 2200. The average fae male is 6' tall and weighs 150 lb, while females average 5'10" and 140 lb.
Base Racial Traits
Ability Score Racial Traits: Fae are attractive and possessed of a lean strength, though they struggle to embrace logic. They gain +2 Strength, +2 Charisma, and –2 Intelligence.
Size: Fae are Medium creatures and thus have no bonuses or penalties due to their size.
Type: Fey
Base Speed: Fae have a base speed of 30 feet.
Languages: Fae begin play speaking Ippan and Sylvan.
Feat and Skill Racial Traits
Preternatural Senses (Ex): Fae gain Alertness as a bonus feat.
Magical Racial Traits
Seducer (Sp): Fae add +1 to the saving throw DCs for their spells and spell-like abilities of the enchantment school. In addition, members of this race with a Charisma score of 13 or higher can cast charm person once per day as a spell-like ability (caster level is equal to the user’s character level).
Treespeech (Su): Fae can speak with plants and plant creatures as though under the effects of a continuous speak with plants spell.
Defense Racial Traits
Damage Resistance (Ex): Fey gain DR 5/Cold Iron.
Senses Racial Traits
Low-Light Vision: Fae can see twice as far as humans in conditions of dim light.
A fae officer, having quickly risen in the ranks due to his natural charm. Or perhaps his natural Charm?
Fae in Society
The fae are relatively new to society, having lived on Tera's surface for many years, unaware of the world above the Blast Field until its destruction several decades ago. However, their natural charm and innate powers of enchantment have made it easy to ingratiate themselves and move in circles from the highest to the lowest. Yet at the same time, their inherent magical powers make some view them with suspicion, wondering whether the friends they surround themselves with are there due to enchantment or not.
Fae have a tendency to take on magic-oriented professions, particularly those of an arcane nature. A number of them have also trained as soldiers in the Argnonian and Teran militaries, making for natural-born leaders in many cases.
Additional Note: Fae can only be played when certain conditions are met in the campaign, or the campaign takes place after a certain point in time. See the DM's Guide for more detail.