Rune Domain

In strange and eldritch runes you find potent magic. You're probably scared of non-Euclidean geometry for some reason.

You gain Scribe Scroll as a bonus feat.

Granted Powers

Blast Rune (Sp): As a standard action with, you can create a blast rune in any adjacent square. Any creature entering this square takes 1d4 points of damage + 1d4 points for every three cleric levels you possess beyond 1st. This rune deals either acid, cold, electricity, or fire damage, decided when you create the rune. The rune is invisible and lasts a number of rounds equal to your cleric level or until discharged. You cannot create a blast rune in a square occupied by another creature. This rune counts as a 1st-level spell for the purposes of dispelling. The DC to spot or disarm the rune is 15+cleric level+Wisdom mod.

Spell Rune (Sp): At 8th level, you can attach another spell that you cast to one of your blast runes, causing that spell to affect the creature that triggers the rune, in addition to the damage. This spell must be of at least one level lower than the highest-level cleric spell you can cast and it must target one or more creatures. Regardless of the number of targets the spell can normally affect, it only affects the creature that triggers the rune.

Domain Spells: 1st—erase, 2nd—secret page, 3rd—glyph of warding, 4th—explosive runes, 5th—planar binding (lesser), 6th—glyph of warding (greater), 7th—instant summons, 8th—symbol of death, 9th—teleportation circle.

Subdomains

Subdomains replace certain elements of their parent domain. You may choose one subdomain when selecting a given domain.

Language

Replacement Power: The following granted power replaces the spell rune power of the Rune domain.

Rune Shift (Su): At 6th level, as a swift action, you can change the location of one of your blast runes. The rune must be within 30 feet. You can place the blast rune in any square adjacent to you, including one occupied by another creature.

Replacement Domain Spells: 1st—comprehend languages, 2nd—share language, 3rd—tongues.

Wards

Replacement Power: The following granted power replaces the spell rune power of the Rune domain.

Warding Rune (Su): At 6th level, when a creature is damaged by your blast rune, it cannot attack you for a number of rounds equal to 1/2 your cleric level unless it succeeds at a Will save, as per the spell sanctuary. Using this ability is an immediate action when a creature triggers one of your blast runes. The ability does not prevent you from being attacked or affected by area of effect spells or abilities. You can use this ability once per day at 8th level, plus one additional time per day at 14th level and 20th level.

Replacement Domain Spells: 1st—arcane lock, 4th—dimensional anchor, 6th—guards and wards.