Damnation Crier
Damnation criers share a special bond with their goddess, calling down her wrath in the form of natural disaster on those who would stand against her.
Catastrophic Blessing
A damnation crier must select the Destruction Domain and Catastrophe subdomain, even if his goddess does not grant the destruction domain.
This ability alters domain.
Damnation (Su)
As a standard action, a damnation crier can cause a 5-foot square within 30 feet to suffer damnation. A damnation deals 1d6+Wis mod damage plus an additional 1d6 damage for every 2 reverend levels he has beyond 1st to creatures within that square. The type of damnation determines what type of damage the damnation deals (see below). An affected creature can attempt a saving throw to reduce this damage by half (DC = 10 + 1/2 reverend level + Wis modifier); the type of save is determined by the damnation. This damage affects objects. The damnation crier can use this ability at will.
At 4th level, a damnation crier can create an enhanced damnation when he uses this ability. An enhanced damnation deals twice the damnation's normal damage; in addition, a creature that fails its save suffers an additional effect (see below). At 8th level and again at 12th level and 16th level, effects created by an enhanced damnation that last for 1 or more rounds persist for 1 additional round. The damnation crier can create an enhanced damnation once per day for every 2 reverend levels he has. A creature must take damage from the damnation to suffer these additional effects.
The damnations available to damnation criers, the type of damage they deal, the saving throw to resist the damage, and the secondary effect they cause when enhanced, are listed below.
Acid Rain: A brief rain shower deals acid damage to the target square, with a Fortitude save for half damage. A creature that fails its save against enhanced acid rain continues to dissolve for 1 round, automatically taking half the original damage.
Blizzard: Hail deals cold damage to the target square, with a Fortitude save for half damage. A creature that fails its save against an enhanced blizzard is blinded for 1 round.
Deadfall: A tree branch, stone boulder, or other heavy object falls on the target square. A deadfall deals bludgeoning damage, with a Reflex save for half damage. A creature that fails its save against an enhanced deadfall is knocked prone; at 12th level, the target is also confused for 1 round.
Flash Flood: A brief surge of stormy water deals bludgeoning damage to the target square, with a Reflex save for half damage. An enhanced flash flood does not cause additional effects or damage; instead, an enhanced flash flood targets creatures in a 10-foot radius. At 12th level, the area increases to a 20-foot radius; at 16th level, the area increases to a 20-foot radius.
Lightning Strike: A bolt of lightning deals electricity damage to the target square, with a Reflex save for half damage. A creature that fails its save against an enhanced lightning strike is staggered for 1 round by electrical impulses.
Thorny Vines: Vines covered with thick thorns wrap around the target square. The thorny vines deal piercing damage, with a Reflex save for half damage. A creature that fails its save against enhanced thorny vines is entangled for 1 round.
Volcanic Rift: A magmatic rift emits a plume of fire into the air, dealing fire damage to the target square, with a Fortitude save for half damage. An enhanced volcanic rift also emits poisonous and corrosive gases; a creature that fails its save against the enhanced volcanic rift is sickened for 1 round.
This ability replaces sacred weapon, smite foe, and solo feats.
Final Damnation (Su)
At 20th level, a creature affected by a damnation crier’s enhanced damnation cannot avoid the damnation's secondary effect, even if it succeeds on its save to reduce the damage.
This ability replaces shepherd of the flock.