Destruction Domain
You revel in ruin and devastation, and can deliver particularly destructive attacks. Maybe chill a bit.
Granted Powers
Destructive Smite (Su): As a swift action, you may designate your next melee attack as a destructive smite. It gains a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use this ability a number of times per day equal to 3 + your cleric level.
Destructive Aura (Su): At 8th level, you can emit a 30-foot aura of destruction for a number of rounds per day equal to your cleric level. All attacks made against targets in this aura (including you and your allies) gain a morale bonus on damage equal to 1/2 your cleric level and all critical threats are automatically confirmed. These rounds do not need to be consecutive.
Domain Spells: 1st—break, 2nd—shatter, 3rd—rage, 4th—inflict critical wounds, 5th—shout, 6th—disintegrate, 7th—destruction, 8th—earthquake, 9th—implosion.
Subdomains
Subdomains replace certain elements of their parent domain. You may choose one subdomain when selecting a given domain.
Catastrophe
Replacement Power: The following granted power replaces the destructive aura power of the Destruction domain.
Deadly Weather (Su): At 8th level, you can unleash a furious call to the heavens, summoning forth an everchanging storm of destruction for a number of rounds per day equal to your cleric level. This storm has a radius of 5 feet per cleric level. Each round, the storm has one of the following effects: driving rain (–4 on all Perception checks and ranged attack rolls), howling winds (–8 on Fly skill checks and ranged attack rolls), heavy snow (all terrain is considered difficult), or lightning bolt (as call lightning). Other effects depending on the weather might also apply (at the GM’s discretion). You choose which effect takes place each round, but no effect may be repeated on the following round. These rounds do not need to be consecutive.
Replacement Domain Spells: 2nd—tremor blast, 3rd—earth tremor, 7th—control weather.
Rage
Replacement Power: The following granted power replaces the destructive aura power of the Destruction domain.
Rage (Su): At 8th level, you can enter a fearsome rage, like a barbarian, for a number of rounds per day equal to your cleric level. At 12th and 16th level, you can select one rage power. Your barbarian level is equal to 1/2 your cleric level for the purposes of determining which powers you can select and their effects.
Replacement Domain Spells: 2nd—instrument of agony, 3rd—vengeful comets, 6th—moonstruck.