Brawler

Some cowboys are more of the rough-and-ready sort, more interested in a fight than in anything else. What they lack in wit and wiles, they make up for in martial prowess.

Rough and Ready (Ex)

At 1st level, 4th level, and every 4 levels thereafter, the brawler gains a +1 circumstance bonus to all damage rolls with unarmed strikes.

Brawler's Adaptability (Ex)

At 2nd level, a brawler can take a move action to gain the benefit of a combat feat she doesn’t possess. This effect lasts for 1 minute. The brawler must meet all the feat’s prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her cowboy level. The brawler counts her cowboy level as her fighter level for the purposes of qualifying for this feat.

The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice.

If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat’s daily limit.

At 6th level, a brawler can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that she cannot replace a feat currently fulfilling another’s prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.

At 10th level, a brawler can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability.

At 12th level, a brawler can use this ability to gain the benefit of one combat feat as an immediate action or three combat feats as a swift action. Each individual feat selected counts toward her daily uses of this ability.

At 20th level, a brawler can use this ability to gain the benefit of any number of combat feats as a swift action. Each feat selected counts toward her daily uses of this ability.

In exchange, the brawler gives up Tricks of the Trade, Lasso Mastery, and the Favored Terrains at 6th and 10th level. This ability counts as Martial Flexibility for the purposes of feat prerequisites.