Evil Domain
You are sinister and cruel, and have wholly pledged your soul to the cause of evil. You monster.
Granted Powers
Touch of Evil (Sp): You can cause a creature to become sickened as a melee touch attack. Creatures sickened by your touch count as good for the purposes of spells with the evil descriptor. This ability lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Scythe of Evil (Su): At 8th level, you can give a weapon touched the unholy special weapon quality for a number of rounds equal to 1/2 your cleric level. This is a swift action if you are wielding the weapon. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
Domain Spells: 1st—protection from good, 2nd—align weapon (evil only), 3rd—magic circle against good, 4th—unholy blight, 5th—dispel good, 6th—flesh wall, 7th—blasphemy, 8th—unholy aura, 9th—summon monster IX (evil only).
Subdomains
Subdomains replace certain elements of their parent domain. You may choose one subdomain when selecting a given domain.
Daemon
Replacement Power: The following granted power replaces the scythe of evil power of the Evil domain. Daemons are a race of neutral evil outsiders.
Whispering Evil (Su): At 8th level, as a standard action, you can whisper a hypnotizing litany of empty promises. Each enemy within a 30-foot emanation that can hear you must succeed on a Will saving throw or become fascinated for as long as you continue the litany. You can use this power a number of rounds per day equal to your cleric level, but these rounds do not need to be consecutive. This is a mind-affecting effect.
Replacement Domain Spells: 1st—cause fear, 3rd—vampiric touch, 6th—planar binding (daemons only).
Pain
Replacement Power: The following granted power replaces the scythe of evil ability of the Evil domain.
Pain Is Power (Su): At 8th level, after taking damage from any source, you may attempt a DC 25 concentration check as an immediate action. If you succeed, you gain the benefits of a blessing of fervor spell for a number of rounds equal to 1/2 your cleric level. If you fail, this ability is expended with no effect. You can use this ability once at 8th level, plus an additional time for every 4 levels you are beyond 8th.
Replacement Domain Spells: 2nd—instrument of agony, 3rd—agonize, 5th—symbol of pain.