Absorber
Some psychochemists develop specialized energy collectors to gather elemental effects and drive their bodies to replenish toxins or heal injuries.
Energy Converter (Ex)
Energy Converter (Ex)
At 3rd level, whenever the absorber takes an amount of energy damage equal to or greater than twice her psychochemist level while frenzying, she regains an expended round of chem frenzy for the day. At 7th level, and every four levels thereafter, the number of extra rounds per energy attack increases by +1, to a maximum of +5 rounds per energy attack at at 19th level.
If this would result in overfilling her rounds of chem frenzy for the day, each round that would be gained above the maximum instead heals her for 5 hit points.
This ability replaces bonus feats.